One rule, then recognition
On a first appearance, there is nothing to answer and nothing hidden: the game establishes a face-and-name pairing. When that person returns, the player decides whether the name is genuine. The task grows from an introduction into recognition without adding a second instruction screen.
That certainty matters. A player should spend the round remembering people, not wondering whether the game tricked them before they had enough information.
Why faces and names
Remembering a name is an ordinary social task with an emotional shape: you meet someone, hold the association, and recognise it later. The game borrows that familiar rhythm.
How the challenge grows
The 90-second round adapts across up to 15 levels. Clean recognition lets the game ask more of working memory; mistakes lower the immediate demand. The rule never changes, so added difficulty comes from what must be retained and how quickly it must be checked.