MindSplit

DESIGN NOTE · NAME THAT FACE

The first name is always the truth.

Name That Face needed a rule players could trust instantly: the first name shown with a person is their real one. Everything after that asks whether the pairing still matches.

Published 2026-08-28 · MindSplit Studio

One rule, then recognition

On a first appearance, there is nothing to answer and nothing hidden: the game establishes a face-and-name pairing. When that person returns, the player decides whether the name is genuine. The task grows from an introduction into recognition without adding a second instruction screen.

That certainty matters. A player should spend the round remembering people, not wondering whether the game tricked them before they had enough information.

Why faces and names

Remembering a name is an ordinary social task with an emotional shape: you meet someone, hold the association, and recognise it later. The game borrows that familiar rhythm.

How the challenge grows

The 90-second round adapts across up to 15 levels. Clean recognition lets the game ask more of working memory; mistakes lower the immediate demand. The rule never changes, so added difficulty comes from what must be retained and how quickly it must be checked.