MindSplit

DESIGN NOTE · TRACK RECALL

Remember the circuit. Then drive the decisions.

Track Recall shows the complete circuit first, then removes the map and asks for each turn from memory while the car keeps moving.

Published 2026-08-28 · MindSplit Studio

Compress a track into four choices

Every corner becomes one of four decisions: normal left, normal right, sharp left, or sharp right. That small vocabulary makes the input readable at speed while still preserving the shape of the circuit the player studied.

Keep the race alive after a mistake

A wrong turn is corrected and the car continues. Ending the whole attempt would make one lapse erase the remaining memory sequence; correction keeps the player in rhythm and lets the round reveal which later turns were retained.

Grow the route, not the rulebook

The timed game adapts across up to 15 levels by changing the circuit demand while keeping the same four controls. The visual route, directional labels, and distinct turn shapes carry the meaning together rather than relying on colour alone.